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Craps Dictionary


a glossary of craps terms

2-Way Eleven Player betting one roll wager on 11 for himself AND the dealers.
2-Way Parlay When player calls a parlay bet for himself AND the dealers.
3-Way Craps A bet made in units of 3, with one unit on 2, one unit on 3, and one unit on the 12. This is a horn bet without a bet on 11.
3-Way Seven A better way to make a wager on Any Seven.
Aces Betting that the next roll will be a total of 2. Also used by dealers when referencing $1 gaming cheques.
Aces-Ace/Deuce A one-roll bet on 2 and 3.
Action How busy the table is. Or, the wagers that are in play.
Any Craps A bet that the next roll will be 2, 3, or 12. This bet pays 7:1 and has a house edge of 11.1%.
Any seven A bet that the next roll will be 7. This bet pays 4:1 and has a house edge of 16.7%.
Apron The outer perimeter of the table layout (felt).
At Risk Used to indicate that a player's wager is active or "in action".
Backline Same as Don't Pass Line.
Ballerina Special Two 2's.
Bank Craps The proper name of the casino game of Craps.
Barber Pole When a player intermingles gaming cheques of different denominations. Wagers made combining different denominations are supposed to be stacked with the highest denominations on the bottom.
Big 6 A bet that a total of 6 will be rolled before a total of 7. This bet pays even money, and has a house edge of 9.1%. A place bet on 6 pays 7:6 but is otherwise identical. The place bet is preferred, having a house edge of 1.5%
Big 8 A bet that a total of 8 will be rolled before a a total of 7. This bet pays even money, and has a house edge of 9.1%. A place bet on 8 pays 7:6 but is otherwise identical. The place bet is preferred, having a house edge of 1.5%
Big Red Placing a bet on Any Seven.
Black Dealer slang for $100 gaming cheques which in most casinos are black.
Bones Another name for the dice.
Bowl The wooden, plastic, or sometimes metal container near the stickman that houses the dice.
Boxcars Betting on a total of 12.
Boxman Table supervisor who sits between the dealers and opposite the stickman and who is responsible for the thousands of dollars worth of chips that the casino keeps on hand at each craps table (The House Bank).
Boys (or The Boys) Slang for the Dealers.
Broke Money Money given by the casino to a broke player for transportation.
Buffalo A bet on each of the Hardways and Any Seven.
Buffalo-Yo Same as above, but with Hardways and Eleven.
Bump When a dealer gets an extra 20-minute break because the table or pit is overstaffed in comparison to the gaming activity.
Buy Bet Giving the house a 5% commission in order to be paid correct odds for a place bet. The buy bets on 4 and 10 allow the player to reduce the house edge from 6.67% to 4% on these bets. Some casinos collect the commission only on winning bets, while others collect it at the time the bet is made.
C and E Bet A proposition bet on the any craps (C) AND on 11 (E).
Charting a Table Keeping track of table outcomes, either on paper or by using chips in your chip rack
Capped Dice Crooked dice
Change Only When players put money on the table to get gaming chips (as opposed to MONEY PLAYS, when the player bets the money directly).
Cheques Another term for gaming chips.
Cocked Dice A die or dice that end up leaning on the wall, gaming cheques or money, instead of lying flat on the table felt. The stickman decides how the dice are counted based on the natural lean of the dice as if the intruding object were taken away.
Cold Table When shooters are not making their Points.
Color In House perspective of cashing out smaller valued chips for larger denominations when a player is leaving the craps table.
Color Out Player perspective of cashing out smaller valued chips for larger denominations when leaving the craps table
Coloring Up Player exchanging small valued chips for larger ones. Also the practice of dealers paying winnings in higher denomination chips in order to entice players into make larger bets.
Come Bet A "virtual pass line bet": a bet made after the come out roll but in other respects exactly like a pass line bet.
Come Out Roll The first roll of the dice in a betting round. Pass bets win when the come out roll is 7 or 11, and lose when the come out roll is 2, 3, or 12. "Don't Pass" bets lose when the come out roll is 7 or 11, and win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the "bar" roll on the layout indicates which roll is treated as a tie).
Comp. Complimentary services provided to players by the casino in exchange for the gaming action of the player, such as free meals, show tickets, or free/discounted rooms.
Covered Dealer and player working in concert to make sure that multiple bets are properly positioned.
Crap The numbers 2, 3, and 12.
Craps The name of the game. Also 2, 3, or 12 on the "Come Out roll", the first roll of the dice in a round.
Crap Out The numbers 2, 3, or 12 on the come out roll. "Crapped Out" is the same as "7 Out".
Crapless Craps A rare Craps variant where 2, 3, 11, and 12 are POINTS. The Stratosphere is the only casino in Las Vegas with a Crapless Craps Table.
Dead When there are no players at the table.
Dealer The employee responsible for all the bets made on his half of the table. Whenever you want to make free odds, place, or lay bet in a casino, you should give the money to the dealer at your end of the table and he will position the bet for you.
Dice are in the Middle When dice are brought in by the stickman and placed above the Proposition Bets and in front of the Boxman. This is when wagers should be made by the players.
Dime Dealer slang for two $5 gaming cheques.
Don't Come Bet A "virtual don't pass bet": a bet made after the come out roll.
Don't Pass Bet The opposite of a Pass bet. Loses on a Come Out of 7 or 11, Wins on 2 or 3, and ties on 12. (In some casinos 2 ties and 12 wins.) If any other number is rolled than the Don't wins if a 7 is rolled before that number is rolled again, otherwise it loses. This bet can only be placed immediately before a "Come Out" roll. The house edge on this bet is 1.36%. A Don't Pass bet can be taken down at any time and may be increased by "Laying" odds to the true odds of the dice.
Double Odds An odds bet that is 2X as large as the original pass/come "Flat" or "Contract" bet. Some casinos allow higher odds bets, such as 5X, 10X, or even 100X odds.
Down Behind Called by a dealer to inform a Don't bettor that his wager has lost.
Down the Middle (or Straight Out) Refers to Player Position number 6 in the center of either end of the table.
Down with Odds Stated and executed by dealer when paying off a player Place Bet and moving SAME PLAYER's Come Bet onto a specific number. This secures that specific player is COVERED on the specific number.
Downtown Odds Better odds (pay-offs) on Proposition Bets, Place Bets on 6 & 8 and Field as offered in most Downtown Las Vegas casinos (vs. Strip casinos).
Drop The amount of cash money used by players to buy chips at a specific table on a casino shift. The boxman is responsible for keeping track as players buy chips.
Drop Box The metal box underneath the table that houses the cash from player buy-ins.
Drop Slot The slot on the table in front of the house bank where the boxman or dealers drop cash from player buy-ins into the Drop Box.
Duker (as in Duke) Heavy money coming into a game, usually more than one player and usually at both ends of the table. Raises a concern by boxman, floor people and dealers that it is going to get real crazy. Dealers will probably be dealing 4 or 5 "colors" (of chips)...$1, $5, $25, $100 and maybe even $500.
Eyeballs Slang for a total of 2.
Eye in the Sky The surveillance video cameras on the ceiling that every casino uses to monitor gaming activity.
Field Bet A bet that the next roll will be 2, 3, 4, 9, 10, 11, or 12. This bet pays even money for 3, 4, 9, 10, and 11, and usually pays 2:1 for 2 or 12. Some casinos pay 3:1 for either the 2 or 12 (but not both), and some casinos may make the 5 instead of the 9 a field roll.
Fifty Yard Line The middle of the table. A fair roll of the dice is supposed to pass the 50 Yard Line.
Fill When the house replenishes the House Bank. This is usually done with security guards present. The boxman has to count the fill and a dealer has to sign the receipt which goes to the casino cage.
Flat Bet A player's original contract bet, usually on Pass Line or Don't Pass Line before "taking" or "laying" odds. Also refers to making the same denomination wager every time (as opposed to increasing and decreasing the bet size.)
Free Odds Another term for the Odds bet. Also called True Odds.
Garden Slang for the Field.
George A Player who is consistent in toking (tipping) the dealers. The term was derived in the early casino days when someone said "Look at all those George Washingtons" that are being bet for the dealers.
Green Dealer slang for $25 gaming cheques which in most casinos are green.
Green Light When dealers have approval by floor management and/or boxman to hustle tokes (tips). In the old casino days the boxman was a key figure in determining how much "hustle" could be placed on the players to give the dealers tokes (tips). Often, in those days, the boxman would get a cut of the dealer tokes so, some boxmen would allow the dealers to hustle and some (who were "company" men) would not. While most casinos today set down strict personnel policies on dealer "hustling" some boxmen still let the dealers "go for it" even though they (the boxmen) don't necessarily get cut in on the tokes (tips). The term "Green Light" is used by the dealers and boxmen to "go for the hustle" when nobody else from the floor (management) is looking.
Hand-In A toke (tip) handed in to the dealer(s). Usually during a good roll of the dice or while cashing out prior to leaving the table.
Hard Way A bet on 4, 6, 8, or 10 that wins only if both dice show the same face; e.g., "hard 8" occurs when each die shows a four. "Hardways Work Unless Called Off" should always be called by Stickman on Come-Out roll to remind players that hardway bets are at risk unless player calls them off.
Hawking the Dice When a dealer looks at the dice as they're rolled to the opposite end of the table. Dealers are supposed to watch their end of the table at all times to maximize customer service and game protection.
Hi-Lo A one-roll bet on 2 and 12.
Hi-Lo-Yo A one-roll bet on 2, 12 and 11.
Hit a Brick Sometimes stated by Stickman when a die hits a stack of gaming cheques and does not roll the length of the table.
Hook Player positions number 4 and 5 near the corner of either end of the table. Often referred to as Inside Hook or Outside Hook.
Hop Bet A bet that the next roll will result in one particular combination of the dice, such as 2-2 (called a "hopping hard 4"), 3-3, 4-4, and 5-5. Even numbers are paid the same as a one-roll 2; odd number hop bets are paid the same as a one-roll 11.
Horn Bet A bet that the next roll will be 2, 3, 11, or 12, usually made in multiples of four, with one unit on each of the numbers.
Horn High A bet made in multiples of five with one unit on three of the horn numbers, and two units on a selected "high" number (number 2, 3,11, or 12). Most Popular is the "$5 horn high eleven": $1 each on 2, 3, 12, and $2 on the 11.
Hot Table When players are winning, usually passline, come and/or place bets.
House Bank The gaming cheques stacked up between the dealers and in front of the boxman. Used to pay off winning wagers or color-ins.
Inside The numbers 5 6 8 9.
Insurance Bet A bet made that pays if a different bet loses. Also called a hedge bet.
Jam Up Heavy table action that slows the game down. Tables usually "Jam Up" when there is heavy action on the Proposition Bets in the middle of the table.
Juice Same as Vigorish. A commission fee on certain wagers.
Key A mathematical formula used by dealers to figure out payoffs, usually on complicated Proposition Bets.
Knot A player's wad of cash, often wrapped up in a rubber band.
Lammer Plastic coin-like markers that are placed on Buy and Lay Bets and that are also used to mark bets ON or OFF (bets in action). Also used by boxman to keep track of the total money in the DROP.
Late Bet When a player makes a bet after dice have been sent out or when the dice are already In The Air. The dealer or boxman will call "Bet" or "No Bet" to indicate whether the bet is valid.
Lay Bet A bet that a particular number (4,5,6,8,9, or 10) will not be rolled before a 7. The casino takes 5% of the winnings on these bets. The 5% commission is usually taken up front, but some casinos take the commission after the bet wins.
Lay Bet A bet that a 7 will be rolled before the number you are placing (4,5,6,8,9, or 10). The casino requires you to lay slightly more than the "True" odds of the dice, giving the house an edge of 3.03% on 4/10, 2.5% on 5/9, and 1.82% on 6/8.
Layout The graphic format of the table felt. Includes all places where wagers can be placed.
Lay Odds An odds bet taken after the player has made a Don't Pass bet and a point has been established. The odds bet is paid at the correct odds for the point, and is a fair bet with no house edge. This also applies to a Don't Come bet. Making this bet is referred to "laying the odds" for your Don't bet.
Lid The wood or plastic top of the House Bank that covers house gaming cheques when the table is not in action.
Lights Out Often stated by Stickman to remind Dealers to move the Marker Puck to the black side (OFF position).
Line Bet A bet on the Pass line or the Don't Pass line. These bets are placed at the beginning of the round, before the Come Out roll. The shooter is required to make a line bet in order to shoot the dice.
Little Joe A total of 4.
Lock It Up Dealer jargon to put loose gaming cheques into their stacks or into the House Bank.
Lump A new dealer who has trouble servicing heavy table action.
Marker A Marker is used for high-roller play when a player uses credit already established at a particular casino. The buy-in is established with the boxman and a marker (A LAMMER from the ones usually used to keep track of the HOUSE BANK is set out on the table to identify the dollar amount of the buy-in/credit).
Marker Play When a player uses previously established house credit.
Marker Puck A plastic disc that the dealer uses to mark the Point Number on the Craps table. When the puck is turned so that "OFF" is face up, then a Come-Out roll is about to start and Place Bets and all Free Odds Bets have no action.
Midnight Betting on the number 12 to appear on the next roll.
Money Plays Called aloud by the dealers when player makes a cash wager on the table instead of using gaming chips.
Monster Roll Any Hot Roll that lasts over 20 minutes or generates a lot of winnings for the player(s).
Mop Dealer slang for the stick used by the stickman to move the dice.
My First (2nd, 3rd etc.) Calls made by Stickman or Dealers to reference the position of players when paying off wagers or making change.
Nickel Dealer slang for $5 gaming cheques.
Nina Ross An old stickman call and sometimes shouted by the shooter referring to the number Nine.
No Bet Called by Dealer or Boxman on late bets made by players after dice have been sent out or when In-The-Air, to indicate that those bets don't count.
No Roll Called by Dealer or Boxman if roll of the dice is short, slips out of shooters hand, lands in the house bank, bounces off table or into the rack or hits another player with a noticable delay before landing on the table, to indicate that the roll doesn't count.
Odds An additional bet made on a Pass or Don't Pass bet after a point has been established. The bet is paid at true odds and carries no house edge. The amount that players can wager on the odds bet varies from casino to casino, usually "Double Odds", 3X, 4X and 5X, 10X, or even as much as 100X. This bet is also called Free Odds.
Odds Off Free Odds bets that are "not working". Free Odds bets can be called "off" by the player at any time. Also, Free Odds on Come Bets are usually "off" during the Come Out roll, unless the bettor asks to have them "working". Come Odds bets that are "off" will be returned to the player if 7 is rolled on the Come Out roll. Don't Come LAY ODDS generally work on the Come Out roll.
Off Usually refers to Marker Puck OR lammers placed on player wagers to indicate that they are not active on the next roll of the dice.
Off and On Refers to the way that Dealers pay off Come bets when a player has a new come bet and wins on a number where there is already a wager postioned.
On Usually refers to Marker Puck OR lammers placed on player wagers to indicate that they are in action (aka "working", or "At Risk")
One on the Rail Usually called by a dealer to inform the Boxman that a die, which rolled or bounced off the table, has been returned and set "On the Rail" near the Boxman for inspection.
Outside The numbers 4 10 5 9.
Ozzie and Harriet A hard eight (2 squares)
Parlay Leaving your winnings in action (letting it ride).
Pass (also Pass Bet and Pass Line Bet) Wins when the Come Out roll is 7 or 11, or when a point is rolled before a 7. Loses when the Come Out roll is 2, 3, or 12, or when a 7 is rolled before the point. House edge on this bet is 1.41%.
Past Posting Illegally making a wager after the dice have landed with a result. Also, making a wager on the Don't Line AFTER a point has already been established.
Paying Behind Usually called and executed by dealer when paying off Don't Bets.
Penny Dealer slang for $1 gaming cheques.
Pip(s) The white dots on the dice.
Pit The area comprised of all of the craps tables in a casino. Floor supervisors walk around in the pit and keep an eye on the craps games in progress and on the casino employees.
Place Bet A bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 comes up. These bets are paid at slightly less than correct odds, giving the house an edge of 1.52% on 6/8, 4% on 5/9, and 6.67% on 4/10.
Player Card A player's membership card with the casino, shown when the player buys in so the casino can see how much action the player is giving, in order to determine what comps to award the player.
Player Position There are eight player positions on either side of a standard Craps table, numbered 1-8 from the Stickman to either dealer. This is the way that dealers sequence pay-offs to players on winning wagers, as well as the way that dealers positon player wagers on the table layout.
Point A 4, 5, 6, 8, 9, or 10 rolled on the Come Out roll. The shooter must roll the point again, before rolling a seven, in order for the dice to "pass". A "come point" is just the number that is serving as a point for a come bet.
Power Press A method used by many players to maximize parlays on Place Bets.
Press Your Bet Doubling your bet when you win a bet, usually a Place Bet (i.e., letting it ride).
Pressure Often called by players to inform dealers to add or double their bet on a specific winning bet.
Protection (or Game Protection) Dealer is responsible for watching and servicing their end of the table. Stickman handles Proposition Bets and watches the payoffs of the dealer who is servicing the end of the table to which the dice were rolled. Boxman confirms the accuracy of the result of the dice and watches payoffs on end of table from which the dice were thrown.
Proposition Bet All one-roll bets in the middle of the table AND The Hardways. Also, some "Call Bets" such as "Hopping" bets where there is no place on the felt with a printed place to position the bet.
Purple Refers to $500 gaming cheques, which are usually purple.
Quarter Dealer slang for a $25 gaming cheque.
Rack The grooved railing around the table where players position their chips.
Rail The top grooved area around the player side of the table.
Red Dealer slang for $5 gaming cheques which in most casinos are red.
Red Light When dealers are advised to not hustle tokes (tips), usually because boxman or floorpeople are present.
Right Bettor A player who bets on the Pass Line (as opposed to the Don't Pass).
Rip and Tear A term from the old casino days and referring to dealers maximizing tokes (tips) by taking every possible advantage over unsuspecting players and the absence of floor people (management). This is the maximum extension of "Green Light" and might have even included placing bets for the dealers from the margins of Place Bets won by unsophisticated players or by placing wagers for the dealers from the winnings of the players (not necessarily with their consent). It would also include numerous verbal "touts" from the dealers for the players to place bets for them.
Rounded Winning payoffs that total to the half a dollar are "Rounded" DOWN to the next closest and even dollar amount.
Save the Odds Called by the Stickman when 7 is rolled on a Come Out roll to remind dealers to return Odds on Come Bets back to players who may have odds positioned on their active Come Bets.
Self-Service Field Bets and Big 6 and Big 8. These are made directly by players instead of being handed to the dealers.
Service When Dealer (and sometimes Boxman) work in concert with player(s) to make certain that their specific pattern of wagers are properly positioned. Also refers to pushing out winning Place Bets and Come Bets close and within easy reach of the player's position at the table.
Seven Out When the shooter rolls seven after a point has been established, causing Pass Line bets to lose and ending the round. Control of the dice is transferred to the next shooter. Another terms for this is "miss out." You will sometimes hear players call this something else, but we can't print those things here. This is often incorrectly called "craps out."
Shooter The player who is rolling the dice. The shooter must place a Line bet (Pass or Don't Pass) in order to be eligible to roll the dice. Of course, the shooter can place other bets in addition to the required Line bet. Most shooters (and players) tend to play the Pass line.
Single Odds An odds bet that is about as large as the original pass/come bet. Some casinos allow "double odds", or even larger odds bets.
Skinny Slang for a bet on Any Seven. Also called Big Red.
Sleeper Bet A bet that continues to parlay up because the owner of the bet has left the table. This can happen on a busy table where there are so many bets positioned that a player actually walks away without realizing that he still has an active bet. This usually happens after a Hardway win or in The Field, and quite often on a Come Bet when the dice seven out. Now there is unclaimed money on the table but whose is it? A number of interesting things can happen in this situation. First, a sharp player who might see this, can just pick up the bet and/or the winnings. Who is going to say anything? Of more interest in this situation is how the boxman and dealers might react. A "company" boxman will tell the dealers to lock up the money for "The House." A more liberal boxman will direct the dealers to wave a big "Thanks for the Tip" salute to the wandering player who just left the table, and dump the proceeds into the "Toke" box.
Snake Eyes Betting on a total of 2.
Still Up Phrase often stated by dealers to remind players that a specific wager is still in play, or asked as a question to see if player wants the same wager repeated.
Strip Odds Lower payoff on Proposition Bets, Place Bets on 6 & 8 and sometimes Field bets than normally found in most Downtown Las Vegas casinos.
Square Pair A hard 8.
Stacks Dealer cheques in various denominations used to pay off winning wagers. Also any other stacks of chips on the table, such as wagers or Color In (Out).
Stickman The casino employee who calls out the dice rolls and returns the dice to the shooter. The stickman also is responsible for the placing and paying the proposition bets.
Stroker A player who hustles bets at the table or makes it difficult for the dealers to service the table, e.g., picking up other player winning bets, barber poling bets, making late bets.
Stiff A player who never tokes (tips) the dealer(s), regardless of winnings.
Suit The boxman, floor personnel, shift managers or any other employee wearing a suit. Suits usually manage player comps and complaints or arbitrate disputes.
Sweat the Money Characteristic of casinos where floorpeople get real nervous when a table is losing to the players.
Table Odds The multiple a player may wager on Free Odds bets as compared to the Pass Line bet, usually Double Odds, 3X, 4X and 5X, 10X, or even as much as 100X.
Table Sign A sign on either or both sides of the table stating table minimums and maximums, terms for multiple odds, and maximum wager on odds and/or payoffs.
Taking Odds Making an Odds bet.
Tapping In A new dealer of relief shift joining the table. So named because they tap the employee being replaced on the shoulder to let them know they're being relieved.
Tidy the Bowl Directive to the stickman to keep the extra dice that are in the bowl in a neat row.
Toke Casino slang for a tip to the dealers, their primary means of income (50%-800% of dealers' wages).
Towel Requested by players to cover their chips on the rack when they leave the table, usually to go to the bathroom. This marks and reserves their playing position.
Tracking (or Player Tracking) The Boxman's tracking of the action of players who have a player's card, in order to determine comp levels.
True Odds The real odds of rolling any total number (as opposed to "House Odds" which are the payoffs written on the layout).
Tub (also "Mini" or "Half-Table") A small one or two dealer craps table used usually in small casinos.
Turn-About Called by the stickman when the dice are about to be sent to the next shooter at the opposite end of the table (or next to the stickman's left).
Turning the Dice The action of the stickman setting the dice in the middle of the table between rolls to make sure they're not sent to the Shooter with a 7, 11, 2, 3, or 12 showing (and sometimes without the Point showing when shooter is betting the Don't).
Vig (Vigorish) House commissions taken on a particular bet.
Wall (or Back Wall) Either end of the table. Shooter is supposed to hit the back wall to complete a fair roll of the dice.
Wash Your Hands All dealers are required to clap or swipe their hands before leaving their table work station to show that they're not stealing chips.
Whack(ed) Causing a player to lose. The stickman usually gets the blame for this from players or credit for this from the House, according to superstition.
Whip Slang for the stick used by the stickman.
Working Bets Bets that are "live" and in "action".
Whirl (or World) A bet that the next roll will be 2, 3, 7, 11, or 12, made in multiples of 5, with one unit on each of the numbers.
Wrong Bettor Slang for a player who plays Don't Pass and/or Don't Come.
Yellow Refers to $1,000 gaming cheques which are usually yellow.
Yellow Light Used by dealers to warn each other when the boxman or floorpeople are present or approaching the table and that they should not be obvious in "hustling" tips or providing players with information unless requested specifically by a player.
Yo or Yo-leven The number 11 as called by the stickman and often by the players. Called this way to clearly diferentiate it from the number 7.
Your First (2nd, 3rd etc.) Refers to the way that dealers reference the playing position of players when paying off wagers or making change.

CRAPS DICTIONARY is a co-production of NextShooter.com and Dicesetter.com.


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Page last edited: 2008-04-19 04:34:58